Tag: xbox

  • Console Wars: Who won the ‘First Look’ contest?

    Console Wars: Who won the ‘First Look’ contest?

    It’s that time of year again, where the ever-increasingly pointless and petty ‘console war’ tags start to get thrown about – and I am absolutely living for it.

    Now that Sony has hosted its ‘Future of Gaming‘ event after Microsoft’s ‘First Look Gameplay‘ livestream all the way back in early May, we’ve had our first glimpse at what the next generation has to offer. That can mean only one thing: Let the ultimately useless comparison of two quarantine-forced, online-based gaming press conferences, commence!

    I know I said useless but please don’t leave – read on, it’ll be worth it. I do touch on ‘Assassins Creed-gate’. I’ll even use a homemade GIF at some point. I promise.

    The SHow Opener

    This is how you open a show. Credit: Bright Memory: Infinite / FYQD Studio

    An important staple of the video gaming conference, the show opener usually looks to wow and amaze the audience, creating a spectacle and an atmosphere that has you craving more. I don’t think that Sony really thought this part through when they chose to announce that Grand Theft Auto 5 would be spanning yet another console generation. The initial false sense of hype that was created by the Rockstar logo was swiftly crushed by this disappointing revelation. Not the best way to set expectations.

    Yes, the playstation conference did quickly move on to display the extremely exciting Spiderman: Miles Morales – which if anything, the initial introductory disappointment made even better. But I cannot include that as ‘the show opener.’

    Microsoft on the other hand, absolutely blasted the doors of the hinges as they displayed the most “oh my god what the f*ck is this” gameplay trailer they could find in Bright Memory: Infinite. The stunning graphics set in a stormy scene synced up with the fast-paced Titanfall-like gameplay as the player character danced around cyberpunk themed enemies, before fighting some sort of mecha-roman imperial soldier? YEAH! GET SOME! Then you find out this was all made by one person? WHAT!?

    Ultimately, this absolutely insane introduction unfortunately did not set up the rest of what was to come. But I’m not rating that here, so, that’s a win for Xbox.

    The quantity

    The numbers.. what do they mean!? Credit: Mika Baumeister

    Yes. This is just important as quality. I won’t hear anything else about it. More games equals more things for me to get excited about. Or… Disappointed about, I suppose. Let’s just dive into it and see what happens.

    Xbox returned true to form with their oversized ‘WORLD PREMIERE’ banner, which appeared on eight of the thirteen games shown during the event. Now, I have a problem with this. I always thought that the point of these large-scale games conferences was to show off games that have not yet seen the light of our multiple screens. Or at least something never-before-seen from an existing title? The fact it’s the first time we’re seeing this shouldn’t really need to be announced. It annoys me and weirds me out a little bit.

    Eurgh…

    When you compare this against the TWENTY SIX different games that Playstation managed to preview without sign-posting that you hadn’t seen it before – it starts to look even worse. The most that Sony placed in their trailers was a quick snippet of the ‘Playstation Studios’ logo on nine of the entries; Something far more subtle and does not interrupt the flow of conference.

    The more recent event also clocked in at over double the time of its Xbox counterpart, without feeling like it was dragging. It managed its momentum perfectly, with no unnessaccary lulls in content whilst not overwhelming the audience.

    It’s all Playstation here. The numbers say so – and we must obey the numbers.

    The Quality

    Credit: Chris Taljaard

    It’s not a good sign when you cannot recount a single video game shown in a press conference until you rewatch the entire livestream a month later and repeatedly think to yourself: “oh wait, this is what they announced?”

    This was my experience with Xbox. Even the utterly crazy opener I previously mentioned, was completely forgotten about. It’s not good when everything that you’ve attempted to promote leaves no lasting impression. Every single game that popped up was just a bit “meh” to me.

    Upon rewatch, the mechanical symbiotic birthing simulator of Scorn made me feel uncomfortable and repress the H.R. Giger nightmare right to the back of my brain, alongside that one memory of one tiny embarrassing thing I did I-don’t-know-how-many years ago.

    Scorn…. ew ew ew.

    Titles such as Dirt 4, Madden 21 and the lengthily-titled ‘Vampire: The Masquerade: Bloodlines 2’ all sort of just sunk into the background for me. I didn’t even realise that Second Extinction had already been announced when I was watching it during IGN’s Summer of Gaming, until I watched this conference again.

    Also, the so-called ‘gameplay‘ of Assassin’s Creed Valhalla sent me into a sad rage – but more on that later.

    I know the Sony event was more recent, but I reckon I could recount almost every single game from that list. That’s because (almost) every single title that got announced built more and more hype, and that allowed the viewer to have an memorable experience.

    The Playstation conference felt more like a spectacle. It was more like an actual event. The sort of event you would invite friends over to have a few brewskis with and watch. All the while I still cannot do that during this lockdown and for how much I miss my friends, for a brief moment it returned that wholesome and nostalgic feeling back to me.

    I don’t even need to name the winner in this category, just the obligatory logo:

    The cringe that I crave

    Who remembers Mr. Caffeine? Credit: E3 / IGN

    No conference is complete without a “how do you do, fellow kids” moment of cringe from a myriad of middle-aged cool corporate characters, and we were so close to not getting one this year. Then up stepped Microsoft. Oh thank you so very much Microsoft.

    It wasn’t much, almost a ‘blink and you’ll miss it moment,’ but my saviour, Damon Baker, Head of Global Portfolio at Xbox, uttered the words: “Until then I’m going to have to live out that fantasy via custom backgrounds in Microsoft Teams.”

    YES! Come on Damon, don’t fail me now,” I thought to myself – and fail me he did not. Bad-ass Baker proceeded. “How about I try a few now. Maybe we’ll go into the world of scarlet nexus, or maybe I could tear up the streets in Dirt 5,” He exclaimed as he switched between the correlating game backgrounds. This cringe culminated as the Global Portfolio Head switched to a background of the aforementioned Scorn, smarmily joking: “Here’s a quick view of Phil Spencer’s home office.” HAH.

    Bless you, Damon Baker.

    He finishes his cascade of cringe with the statement: “Oh! Wait a second, we’ve got an inside look at the next Assassin’s Creed game,” and that’s where I’ll leave this before I get mad again. 

    Playstation offered nothing even remotely similar to this premium-grade content. Their conference was too sleek, too clean. It was almost surgical in its precision and professionalism. In its own right, that is very impressive, but I’m afraid that is just not what we are looking for here.

    Damon Baker saves this one for Xbox.

    The closing statements

    Curse you… CURSE YOU. Credit: Assassin’s Creed Valhalla / Ubisoft

    OK we are here. We have reached the stage at which I can finally speak of my disdain for how Microsoft fed us a great lie about this year’s viking flavoured Assassin’s Creed.

    I have always enjoyed Ubisoft’s neck-stabbing series; I even stuck with it through the bad times (looking at you, Unity). I poured hours of my life into Odyssey, until the DLC tried to force a romance on me in a choice based game – But I really enjoyed the rest, nonetheless. So, when Xbox announced that we would be seeing ‘WORLD PREMIERE‘ gameplay footage of the then recently announced ‘Valhalla’ I was entirely up for it.

    We were then endlessly teased and reminded about the gameplay we would be seeing, throughout the conference. It would pop up in caption boxes between reveals and each talking head would mention the spectacle we would surely be witnessing. Even my new hero, Damon Baker, promised me ‘an inside look’ at the Norse iteration. Damon wouldn’t lie to me, right?

    Well, Damon did lie to me, alongside everybody else that promised me ‘gameplay‘, because there were probably around two seconds of what could possibly be perceived as ‘gameplay‘ in that sh*tshow. In-game footage, I would have accepted, but this just was not the gameplay demo that everything had alluded to.

    This also meant that instead of ending on a bang, the Xbox livestream just steadily declined into a whimpering fart of a conclusion. At the end of the day, this doesn’t inspire confidence in Microsoft, and Sony ended their conference with a console reveal. So, Playstation takes this one too.

    Who Won?

    It was closer than I thought it would be – but using my flawed and untested system, with a score of three out of five wins, I can determine that Playstation may wear the crown of ‘best first-look press conference 2020.’

    BTW @Sony if you would like to reach out to me to accept your award and rehearse some sort of winning speech, I’m not going anywhere. I’m still trapped in my house.

  • Quarantine Catch-Up: Greedfall

    Quarantine Catch-Up: Greedfall

    Like a lot of fellow gamers during this seemingly apocalyptic year, I’m attempting to dive into some form of escapism at every waking opportunity. I am constantly scratching around for any games I might’ve missed or forgotten about back when times were less… ‘corona virus-y’. Alongside this I am forever attempting to fill a deep and cavernous RPG void that The Witcher 3 has apparently left me scarred with. 

    The combination of these events has catapulted me, screaming and flailing towards the cold, awkward embrace of GreedFall.

    I’ve always been intrigued about the title since its reveal in 2017. The initial narrative concepts were interesting and unique, whilst existing in a medieval fantasy world that I had been craving for quite a while – something that extremely sporadic Dungeons & Dragons sessions were unfortunately unable to satisfy. 

    GreedFall Teaser, 2017

    I’ve sunk just over 30 hours into the game now, and I’m starting to get worried. I’m really struggling to get invested in anything the charmingly named protagonist ‘De Sardet’ wants or desires. I don’t enjoy the character I’m playing, and enjoy the almost incestuous relationship with their cousin even less.

    The main narrative drive concerning the Black Plague-like ‘Malichor’ has failed to give me any motivation – largely due to the fact that I’ve seen a grand total of two people affected with the ’terrifying’ disease. So please excuse me if I do not feel threatened by its growth or existence. At the same time I also need to try and keep all the different factions that are currently occupying a tiny island happy, a seemingly mammoth task. Yet so far the faintest favour for a nation sees them beam from ear to ear at me. 

    All I know for certain is that I hate the overzealous religious nation known as Thélème. I do not care what happens to them. They burned a pretty island creature in front of me, so as far as I’m concerned they can all suffer the same fate. 

    This is the beautiful creature those bastards murdered. Credit: GreedFall/Spiders

    GreedFall’s initial comparisons to series such as DragonAge and The Witcher were what attracted me to the title. However, it feels like a video game from a previous generation, very reminiscent of late 2000’s Bioware titles. Don’t get me wrong, as someone that has played every possible iteration of Skyrim’s various ports, I love to experience that sweet, sweet nostalgia. But it feels kind of weird when that familiar feeling is attached to something brand new. 

    All that’s keeping me going right now are the extremely charming companion quests. Building relationships with a varied roster of characters has always been a big draw for me in video games, and it’s something that this title does quite well. It makes me almost forgive said companions for using the same one line of dialogue in every. single. f&#*ing. fight. The words “things are about to get dicey,” spouted by the gravelly-toned Kurt, are now eternally and painfully etched into my brain. 

    The combat itself is actually very entertaining, and probably tops my list of enjoyable things to do on the mystical island of Teer Fradee. I will actively seek out skirmishes instead of avoiding them, just to watch the protagonist dodge and dart around – leaving traps in her path before blasting baddies with a big blunderbuss. 

    I also think it’s very aesthetically pleasing in a lot of areas. The character and clothing art styles both fit in with the environment whilst simultaneously standing out, keeping customisation fresh. The environmentally inspired, and sometimes Lovecraftian, creatures are as fascinating as they are dangerous. The cityscapes are well thought out in their organisation whilst remaining stunning backdrops along the horizon. In many ways it does overcome many ‘AA’ expectations that were initially set, which must be what made it stand out at launch.

    In places, this game is stunning Credit: GreedFall/Spiders

    To contrast this however, the visually pleasing world doesn’t feel lived in. The NPCs really do feel like moving mannequins, placed around you in an attempt to build some sort of illusion. The sneaking mechanics are primitive. The voice acting, whilst good on most occasions, is awful in others. It’s usually easy to overlook, but when the game seemingly consists of 80% talking – the inconsistencies are going to start to grate. I’m repeatedly taken out of the moment by all these minor issues and that goes against exactly what I’m looking for at the moment. I need to get lost within something and be completely absorbed by the experience.

    I am TRYING to enjoy it, and that’s not really something I want to do. I think the only reason I’m persisting is the combination of furlough-induced free time plus the tirade of positive reviews the game received upon launch. I keep telling myself in desperation: “Maybe I haven’t got to the best part yet?”. Maybe I haven’t. I’ve repeated a very typical trope of mine which is to hoover up every single possible side quest before progressing with the main – so, finding that Malichor cure has taken a bit of a backseat. Maybe this is why I haven’t felt any weight from the decisions I’ve made so far, but I’m not too hopeful about that changing any time soon. 

    For me, it’s a bit too much in ‘the middle’. Let me explain that a bit less terribly: It’s not quite an indie game, but also doesn’t slip into the category of a typical ‘AAA’ title. Personally, that took away the charm usually generated by either of these two extremes. I think maybe I’ve been spoiled a little with the quality of some of the RPGs that have graced my consoles in the last decade, or maybe there are just very specific elements that draw me into these types of games. It is in no way a bad game – I suppose it’s just not the game I’m looking for right now. 

    Oh, and the capes are really cool. Turns out that is very important to me.

    I’m gonna keep going with this one, maybe it’ll grow on me. Credit: GreedFall/Spiders