Author: Jake Dance

  • Console Wars: Who won the ‘First Look’ contest?

    Console Wars: Who won the ‘First Look’ contest?

    It’s that time of year again, where the ever-increasingly pointless and petty ‘console war’ tags start to get thrown about – and I am absolutely living for it.

    Now that Sony has hosted its ‘Future of Gaming‘ event after Microsoft’s ‘First Look Gameplay‘ livestream all the way back in early May, we’ve had our first glimpse at what the next generation has to offer. That can mean only one thing: Let the ultimately useless comparison of two quarantine-forced, online-based gaming press conferences, commence!

    I know I said useless but please don’t leave – read on, it’ll be worth it. I do touch on ‘Assassins Creed-gate’. I’ll even use a homemade GIF at some point. I promise.

    The SHow Opener

    This is how you open a show. Credit: Bright Memory: Infinite / FYQD Studio

    An important staple of the video gaming conference, the show opener usually looks to wow and amaze the audience, creating a spectacle and an atmosphere that has you craving more. I don’t think that Sony really thought this part through when they chose to announce that Grand Theft Auto 5 would be spanning yet another console generation. The initial false sense of hype that was created by the Rockstar logo was swiftly crushed by this disappointing revelation. Not the best way to set expectations.

    Yes, the playstation conference did quickly move on to display the extremely exciting Spiderman: Miles Morales – which if anything, the initial introductory disappointment made even better. But I cannot include that as ‘the show opener.’

    Microsoft on the other hand, absolutely blasted the doors of the hinges as they displayed the most “oh my god what the f*ck is this” gameplay trailer they could find in Bright Memory: Infinite. The stunning graphics set in a stormy scene synced up with the fast-paced Titanfall-like gameplay as the player character danced around cyberpunk themed enemies, before fighting some sort of mecha-roman imperial soldier? YEAH! GET SOME! Then you find out this was all made by one person? WHAT!?

    Ultimately, this absolutely insane introduction unfortunately did not set up the rest of what was to come. But I’m not rating that here, so, that’s a win for Xbox.

    The quantity

    The numbers.. what do they mean!? Credit: Mika Baumeister

    Yes. This is just important as quality. I won’t hear anything else about it. More games equals more things for me to get excited about. Or… Disappointed about, I suppose. Let’s just dive into it and see what happens.

    Xbox returned true to form with their oversized ‘WORLD PREMIERE’ banner, which appeared on eight of the thirteen games shown during the event. Now, I have a problem with this. I always thought that the point of these large-scale games conferences was to show off games that have not yet seen the light of our multiple screens. Or at least something never-before-seen from an existing title? The fact it’s the first time we’re seeing this shouldn’t really need to be announced. It annoys me and weirds me out a little bit.

    Eurgh…

    When you compare this against the TWENTY SIX different games that Playstation managed to preview without sign-posting that you hadn’t seen it before – it starts to look even worse. The most that Sony placed in their trailers was a quick snippet of the ‘Playstation Studios’ logo on nine of the entries; Something far more subtle and does not interrupt the flow of conference.

    The more recent event also clocked in at over double the time of its Xbox counterpart, without feeling like it was dragging. It managed its momentum perfectly, with no unnessaccary lulls in content whilst not overwhelming the audience.

    It’s all Playstation here. The numbers say so – and we must obey the numbers.

    The Quality

    Credit: Chris Taljaard

    It’s not a good sign when you cannot recount a single video game shown in a press conference until you rewatch the entire livestream a month later and repeatedly think to yourself: “oh wait, this is what they announced?”

    This was my experience with Xbox. Even the utterly crazy opener I previously mentioned, was completely forgotten about. It’s not good when everything that you’ve attempted to promote leaves no lasting impression. Every single game that popped up was just a bit “meh” to me.

    Upon rewatch, the mechanical symbiotic birthing simulator of Scorn made me feel uncomfortable and repress the H.R. Giger nightmare right to the back of my brain, alongside that one memory of one tiny embarrassing thing I did I-don’t-know-how-many years ago.

    Scorn…. ew ew ew.

    Titles such as Dirt 4, Madden 21 and the lengthily-titled ‘Vampire: The Masquerade: Bloodlines 2’ all sort of just sunk into the background for me. I didn’t even realise that Second Extinction had already been announced when I was watching it during IGN’s Summer of Gaming, until I watched this conference again.

    Also, the so-called ‘gameplay‘ of Assassin’s Creed Valhalla sent me into a sad rage – but more on that later.

    I know the Sony event was more recent, but I reckon I could recount almost every single game from that list. That’s because (almost) every single title that got announced built more and more hype, and that allowed the viewer to have an memorable experience.

    The Playstation conference felt more like a spectacle. It was more like an actual event. The sort of event you would invite friends over to have a few brewskis with and watch. All the while I still cannot do that during this lockdown and for how much I miss my friends, for a brief moment it returned that wholesome and nostalgic feeling back to me.

    I don’t even need to name the winner in this category, just the obligatory logo:

    The cringe that I crave

    Who remembers Mr. Caffeine? Credit: E3 / IGN

    No conference is complete without a “how do you do, fellow kids” moment of cringe from a myriad of middle-aged cool corporate characters, and we were so close to not getting one this year. Then up stepped Microsoft. Oh thank you so very much Microsoft.

    It wasn’t much, almost a ‘blink and you’ll miss it moment,’ but my saviour, Damon Baker, Head of Global Portfolio at Xbox, uttered the words: “Until then I’m going to have to live out that fantasy via custom backgrounds in Microsoft Teams.”

    YES! Come on Damon, don’t fail me now,” I thought to myself – and fail me he did not. Bad-ass Baker proceeded. “How about I try a few now. Maybe we’ll go into the world of scarlet nexus, or maybe I could tear up the streets in Dirt 5,” He exclaimed as he switched between the correlating game backgrounds. This cringe culminated as the Global Portfolio Head switched to a background of the aforementioned Scorn, smarmily joking: “Here’s a quick view of Phil Spencer’s home office.” HAH.

    Bless you, Damon Baker.

    He finishes his cascade of cringe with the statement: “Oh! Wait a second, we’ve got an inside look at the next Assassin’s Creed game,” and that’s where I’ll leave this before I get mad again. 

    Playstation offered nothing even remotely similar to this premium-grade content. Their conference was too sleek, too clean. It was almost surgical in its precision and professionalism. In its own right, that is very impressive, but I’m afraid that is just not what we are looking for here.

    Damon Baker saves this one for Xbox.

    The closing statements

    Curse you… CURSE YOU. Credit: Assassin’s Creed Valhalla / Ubisoft

    OK we are here. We have reached the stage at which I can finally speak of my disdain for how Microsoft fed us a great lie about this year’s viking flavoured Assassin’s Creed.

    I have always enjoyed Ubisoft’s neck-stabbing series; I even stuck with it through the bad times (looking at you, Unity). I poured hours of my life into Odyssey, until the DLC tried to force a romance on me in a choice based game – But I really enjoyed the rest, nonetheless. So, when Xbox announced that we would be seeing ‘WORLD PREMIERE‘ gameplay footage of the then recently announced ‘Valhalla’ I was entirely up for it.

    We were then endlessly teased and reminded about the gameplay we would be seeing, throughout the conference. It would pop up in caption boxes between reveals and each talking head would mention the spectacle we would surely be witnessing. Even my new hero, Damon Baker, promised me ‘an inside look’ at the Norse iteration. Damon wouldn’t lie to me, right?

    Well, Damon did lie to me, alongside everybody else that promised me ‘gameplay‘, because there were probably around two seconds of what could possibly be perceived as ‘gameplay‘ in that sh*tshow. In-game footage, I would have accepted, but this just was not the gameplay demo that everything had alluded to.

    This also meant that instead of ending on a bang, the Xbox livestream just steadily declined into a whimpering fart of a conclusion. At the end of the day, this doesn’t inspire confidence in Microsoft, and Sony ended their conference with a console reveal. So, Playstation takes this one too.

    Who Won?

    It was closer than I thought it would be – but using my flawed and untested system, with a score of three out of five wins, I can determine that Playstation may wear the crown of ‘best first-look press conference 2020.’

    BTW @Sony if you would like to reach out to me to accept your award and rehearse some sort of winning speech, I’m not going anywhere. I’m still trapped in my house.

  • Rating the Ps5 reveal

    Rating the Ps5 reveal

    After the initial deflating feeling of IGN’s first showing of the E3 replacement service: ‘Summer of Gaming‘, I was very apprehensive about the ‘Future of Gaming‘ event taking place the following day. Prior to these events, I had sorely missed video game conferences. Staying up extra late just to see tiny snippets of what’s to come has become a long held tradition in every household I’ve occupied.

    Whilst the Playstation event failed to sate my cravings for the absolute cringe and ridiculousness that usually accompanies these occasions, what it did deliver was an absolutely devastating crescendo of content.

    I want to take some time to spill out my initial thoughts about the full list of game announcements that have ignited my excitement for the next console generation.

    I even made a little ‘hype-o-meter‘ for each one, so look out for that.

    Little devil inside

    I’ve barely seen anything of this and it’s already my game of the year – prove me wrong. Credit: Little Devil Inside / Neostream Interactive

    This is the game I am now most excited for and I’m still not completely sure why. I don’t want to cheapen this in anyway, but, the trailer gave me major ‘Johnny English and Bough’ vibes – with the game letting you fill the shoes of the far less acknowledged ‘Bough’. Don’t judge me, this resonates with my childhood. Speaking of nostalgia, it increased its hold on me further when it paid homage to the famous ‘floppy arms scene’ from Ace Ventura: When Nature Calls.

    The trailer displayed a charming sense of humour, utilising a classic storytelling trope of going back and forward between contrasting characters. The comedy was further enforced when several streamers, upon viewing a series of in-game shop fronts, uttered the phrase: “Hehehe… Schmeat.”

    Little Devil Inside looks to be a googly-eyed absurdity in a dark fantasy world, hunting a variety of monsters and beings in a multitude of pretty environments. I cannot make a direct comparison to any other game I’ve played, and I love that. The closest I can get is the Monster Hunter series because, well, you hunt monsters – I’m looking forward to a refreshing experience.

    The game has been in development for a little while now, being featured in Steam’s greenlight project and reaching funding goals on kickstarter. But it looks as though Sony have taken the developer under their wing and are showing real belief in an exciting indie project.

    Hype-o-meter: stylish Victorian monster hunter 10/10

    Kena: Bridge of the Spirits

    I want to live in this world. Credit: Kena Bridge of the Spirits / Ember Lab

    Kena: Bridge of the Spirits is the answer to the question: What if Studio Ghibli and Pixar collaborated to create a magical action adventure game? The westernised soot sprites had me screaming with their first appearance and I’m already willing to lay down my life to protect them. It looks absolutely stunning and I need to exist in this fantasy world.

    From what I can see of the gameplay, the combat looks solid whilst fighting against some very sinister elemental enemies. It also looks as though these brilliant balls of living fluff will be there to assist you as you turn an etheric staff into a bomb-ass bow.

    Hopefully, after what has already been an extremely sh*tty year, we’ll get to experience this escapist haven soon. I cannot wait to get lost in this beautifully imagined dreamscape.

    hype-o-meter: Spirit me away 9/10

    THe console reveal

    BT Internet router-realness. Credit: Sony

    I mean, I had to mention the Playstation reveal – surely? And what a reveal. After around 30 teasing and digitally entrancing transitions, we finally got to view the TWO iterations of the Playstation 5. If that’s not a way to literally one-up Xbox then I have no idea what is.

    Yes. It looks like a router. Yes. When scaling it up, it is absolutely gargantuan. But, look! It’s all modern and looks like an alien craft from an early 2000s science fiction movie. OK maybe that wasn’t the best comparison. Personally, I really like the armour-like panelling and wavy design. I can’t wait to shoehorn this beast very naturally into my tiny living room.

    The build up to this reveal has to be admired, with the final result getting an audible response from everyone lined up on my sofa as the PS5 emerged from the darkness. Bravo, Sony.

    hype-o-meter: it’s finally here and it’s beautiful 9/10

    Spiderman: Miles Morales

    Take me back to New York City. Credit: Spiderman Miles Morales / Insomniac

    My non-radioactive body is ready. Off the back of the success of Insomniac’s amazing first iteration, coupled with the outstanding response from Spiderman: Into the Spiderverse, I have been counting down the days until I get a chance to don the black and red suit of Miles Morales. Virtually, at least – my current lockdown bod would not be too flattering in spandex.

    It’s been confirmed that this is not a DLC, nor is it a sequel to the Peter Parker fronted original. It is its own stand-alone game within the same universe – or multiverse, eh? wink wink. But no, that probably wouldn’t make sense. More importantly, we get to return to a snow covered New York city on a slated ‘Holiday 2020‘ release date. Who would’ve thought we’d be getting this so soon? There is every reason to be hyped for this game and I am the conductor of the hype train; Choo choo.

    Give me those electric spider powers.

    hype-o-meter: What’s up, Danger? 10/10

    Solar Ash

    A e s t h e t i c . Credit: Solar Ash / Heart Machine

    Yes. Yes. Everything about this. Yes. The colour palette, the aesthetic, the rollerblading, the void. FEED ME MORE. Honestly, this was a visual feast for me and I’ve missed virtual gliding ever since Jet Set Radio Future. The design of Solar Ash has ticked every box for me so far.

    • Neon lights? Check.
    • Futuristic ninja? Check.
    • Cyber high-tops? Check.
    • Capes? Transparent check.
    • Gameplay? …Well. About 10 seconds.

    There wasn’t a lot of gameplay shown, but what I saw I liked. So please allow me to overhype this for myself. This gave me so many cravings I went and purchased Heart Machine’s well-loved first title: Hyper Light Drifter. I need this – I don’t have a problem.

    I just need to wait until some point in 2021 to play it…

    Hype-o-meter: the void is whispering back 9/10

    So those are my personal most hype-worthy moments out of the Future of Gaming event. If you’ve enjoyed reading through my uneducated opinions so far then here are a couple of lines on absolutely everything else:

    deathloop

    Oh the dishonored-ness of it all – It looks like so much FUN. The grindhouse art style matched with the charismatic leads looks to be good enough. When you add in the premise of being stuck in very extreme version of groundhog day whilst fighting off rival assassins – even better. Oh, and using telekinetic powers to casually swipe limp bodies through windows looks even more satisfying than it is in Control.

    Hype-o-meter: escape. that. loop. 8/10

    Grand THeft Auto V

    Again? Really? I will say – I cannot believe that a GTA title has managed to span three different console generations. That is actually quite impressive. I’m also a little intrigued to see if there are many improvements made.

    Hype-o-meter: Aw Sh*t. here we go again. 2/10

    Gran TUrismo 7

    Every year I find it harder and harder to gain any excitement about racing games, and I actually enjoy fast vehicles. I feel like there needs to be some sort of innovation to make any of it exciting again. Also, I’m a Forza fanboy at heart.

    Hype-o-meter: *Vrrrm screeech bang* 3/10

    Ratchet & CLank: Rift apart

    Cards on the table – I have never played a Ratchet & Clank game. I know, I know – boo, hiss, traitor etc. However! This dimension jumping iteration managed to make me curious about the series for the first time ever, so, it must be doing something right.

    Hype-o-meter: portal, but without the gun 5/10

    Project Athia

    With Square Enix getting an entire new universe to play with, there is every reason to get very excited. However, there wasn’t a lot to go on in this teaser. The naturistic magic is cool, the creatures look badass (especially that angry dragon) – but I have no idea what the actual game is. It’s most likely a long way off, especially with this working title.

    Hype-o-meter: Penultimate fantasy 5/10

    Stray

    Again, I have no real idea what this game is, but you get to play as a cat wearing a backpack in a futuristic city populated by robots with CRT monitor heads. Sign me up.

    Hype-o-meter: Cat game. cat game. game played as a cat. 7/10

    Returnal

    “The Crash. The Attack. My Death.” Who would’ve thought we’d have two different games about death loops in one presentation? Not me. Returnal seems to go about it in a more serious and scary tone, as you blast your way through an alien planet whilst tackling an ever-creeping psychosis. Spookems.

    Hype-o-meter: this planet explains the repetitive star wars SEQUELS 7/10

    Sackboy: A big adventure

    I’m not sure why this reveal sent me into such a rage… It’s just repackaged Little Big Planet, right? Am I missing something? I don’t care for his smug little smile anymore. Sackboy has lived long enough for me to see him become the villain.

    Hype-o-meter: It’s little big planet four 1/10

    Goodbye volcano high

    I understand the appeal of this pastel-tinted, dino-converted high school sim, but it’s not likely a game I’ll play. Also I’m not yet entirely sure what you do in it? It’ll most likely be a beautiful and brooding narrative driven mechanic – that’s my guess. Also the foreshadowing of the meteor in the logo makes me uncomfortable.

    Hype-o-meter: Dino High 6/10

    oddworld Soulstorm

    I’m not overly fussed about another Oddworld game. Maybe it’s because the series scorned me as a child when I couldn’t figure out what to do apart from make Abe repeatedly exclaim “hello” and “follow me” before accidentally murdering the protagonist and all his friends. Maybe I’m just bitter. The music in the trailer was pretty hype though.

    HYPE-O-METER: weird creature terminator 4/10

    ghostwire tokyo

    A first-person Control-esque supernatural martial arts game set in Tokyo? Yes please. I’d like to see a bit more gameplay though, as I saw that kamehameha fireball pose a few too many times in such a short period.

    HYPE-O-METER: who you gonna call? cool masked ghost fighters 8/10

    Jett: the far shore

    I just don’t know what this is. All I could work out was a tiny craft side-scrolling above a rough sea and occasionally dipping in. This did nothing for me. Now that I’ve dissed it – wait for the 10/10 reviews to fly out as this becomes the next Journey.

    HYPE-O-METER: Nope. 0/10

    Godfall

    I was a little underwhelmed by the ‘looter-stabber‘. Everything seems to visually blur together, and not in a pleasing way. Perhaps it’s because I feel like I’ve already seen everything the game has to offer – but i’m not too thrilled. Again, the music was pretty hype.

    HYPE-O-METER: I hope the loot is worth it 4/10

    hitman 3

    It will be great, we all know it will be great. The problem is: I suck so hard at hitman games. But, I LOVE to watch let’s players either absolutely boss it or also suck ass and f*ck up in a multitude of ways. Cannot wait to repeat the cycle. 

    HYPE-O-METER: bald badass is back 7/10

    astro’s playroom

    Looks like the popular VR platformer but without the VR this time? It’s cute, but ultimately seems a little pointless. Don’t quote me on the VR-less aspect, that’s just a random guess from the way the trailer has been promoted. Instead it looks to be trying to utilise the aspects of the new Dualsense controller.

    HYPE-O-METER: another 3d platformer 2/10

    NBA2K21

    So, so, so sweaty.

    HYPE-O-METER: I don’t understand b-ball 3/10

    bugsnacks

    I err.. I don’t know what’s happening here. From the creators of Octodad – a game where your body parts become whatever you eat? and what you eat are living food creatures. OK show me more.

    HYPE-O-METER: cloudy with a chance of meatballs 7/10

    demon’s souls

    I understand this remake is big, but I have no point of reference for it having never played it. I understand the excitement, so I’m splitting it down the middle.

    HYPE-O-METER: i’m bad at these. 5/10

    Resident evil village / viiI

    An interesting twist on the horror franchise as it looks to bring in some fantasy vibes. These games terrify me, but I am nonetheless excited. Also the introduction of Chris made me chuckle.

    HYPE-O-METER: it’s a full moon. 6/10

    Pragmata

    Spacemen. Children. See-through cats. I could’ve sworn it was a Kojima title. However, the trailer left me more confused than excited.

    HYPE-O-METER: it’s on the moon? 3/10

    Horizon Forbidden West

    I’m obviously very hyped for this one. For some reason I always forget just how good Zero Dawn was, so I cannot wait to be shown just how good a AAA game can be when it launches. Also, the end scene from the trailer is giving me major Legolas Vs Oliphaunts feels.

    HYPE-O-METER: ride those robo-dinos bae-bee! 8/10

    Destruction all stars

    This just looks stupid fun. It’s giving me Sunset Overdrive x Rocket League vibes and I’m all for it. I want to be a giant toddler smashing virtual cars together.

    HYPE-O-METER: just stupid smashy fun 8/10

    If you’ve managed to make it this far – well done and thank you, that was a lot of reading. Turns out playstation revealed a lot of different games. Overall I am insanely hyped and as a community of gamers we are extremely lucky right now, there is just so much to get hyped about!

    By all means, share your thoughts with me! I always want to talk about video games and any reason to do so is massively appreciated. In the meantime, keep safe and stay tuned!

  • Games to help peacefully disconnect from reality

    Games to help peacefully disconnect from reality

    Just for a little bit, anyhow.

    Right at this moment in time I need games that calm me, as I imagine many others do too. If you’re like me and still sticking to the original UK lockdown laws in some fear-induced paranoia, or like most of the population: Returning to work and spending most of the day absorbing another form of tension and anxiety, then you will need some form of interactive entertainment that serves as a release.

    On top of this, on a personal level, I need to find as many soothing games as possible before the last of us part II inevitably pushes waves of stress through my body come June 19th.

    So here are a few games that I can recommend if you want to just unwind either on your own or with friends – hope you enjoy!

    Gris

    My word just LOOK AT IT. Credit: Gris / Nomada Studio

    Gris is a 2D side-scrolling platformer that just looks absolutely stunning. The main pull is in its flowing watercolour art design that the game cleverly uses to tell a wordless story themed around emotional heartbreak – leaving it open to interpretation in parts. The pleasing visuals are paired with sweeping musical scores that add emotion and weight as you glide through aesthetically differing worlds.

    The platforming itself is very simple, so don’t expect much in the way of a challenge. Instead Gris pushes you to explore each level as you gain different powers that are each beautifully animated, aiding your character on her journey to find her lost voice.

    The game clocks in at around just three hours of playtime, so it’s perfect for anyone that doesn’t have much time to experience a lot of what gaming has to offer at the moment. Just take that small bracket of time and bathe in the soothing scores and emotive art style of this stunner.

    Donut County

    The art style in Donut County is just so calming to absorb. Credit: Donut County / Ben Esposito

    Who would have thought that moving a hole in the ground would be so satisfying? Donut County is a very cute, charming and tongue-in-cheek game where the controllable character is a sinkhole. This is a very simplistic summarisation that does not do this title any justice, so let me try and explain what makes this game so appealing and calming.

    You learn the story of the game through a little cast of animal characters as they discuss their experiences of falling through the aforementioned holes that seem to be plagueing their tiny town. The direct-messaging duo of Mira and her troublesome raccoon companion is endearing and enjoyable to sit through between interactions. The story ends up digging a little deeper (pun DEFINITELY intended) than the initial premise would have you believe – and that’s nice to have in something that’s so relaxing.

    The game manages to make you feel rewarded as you play with the fun physics of stuffing bigger and bigger items into a floorhole™. It also manages something special in matching that euphoric, mind-cleansing feeling of when you finally clean and re-organise a room that a depressive mind has been putting off for weeks.

    This is exactly what makes the game so soothing and stress relieving. After a long day of sorting through other people’s clutter, switch on Donut County and enjoy also sorting through clutter. It’s not as insane as it sounds – please give it a go.

    No man’s sky

    One day… One day all of this precious loot will be mine. Credit: No Man’s Sky / Hello Games

    Now, hold on, I know what you’re thinking.. wait, no – It’s GOOD NOW!” Is what I keep chanting to my friends mortal enemies as I try and convince them to play along with my epic space fantasies. 

    I restarted No Man’s Sky recently, from the beginning, on a lovely chilled Saturday morning. Before I knew it, it was midnight, my partner had gone to bed and I was sat in the dark coveting my precious starship that I had found and painstakingly repaired – it wasn’t even objectively a good starship, but it was my starship.

    In my several hours of gameplay, I had built a humble home filled with machines that I was sure I would need at some point in the future. I learned parts of a previously unknown language and tested it out on the local population, poorly. I discovered, and subsequently named, a potato-like race of creatures on an irradiated planet. I fought off space pirates circling around my ‘home’ planet before selling their remains to a nearby spacestation. But mainly… I searched around for a precious spacecraft to call my own.

    I never feel like I have to be doing something in No Mans Sky – which is a good thing when I just want to switch off and go blank. The grind is real, but the grind is good. Now that the spacefaring title has also lived up to its original 2016 promises, there are many more things to do in addition to my above adventures. It’s perfect if you have time to pour into, as you drift through the cosmos at your own discretion.

    The fact it’s finally fully multiplayer is fantastic too – my current end goal is to group together a hardy bunch of ragtag space pirates and raid unsuspecting freighters in order to fund my our very own space freighter. Interested? Please sign up here.

    Animal Crossing: New Horizons

    *Inhale* “…ahhhhhhhhhhhh” Credit: Animal Crossing: New Horizons / Nintendo

    Ah. Here it is. The game that turned the Nintendo Switch into a solid block of antimatter. Do you get it? Because antimatter is extremely rare and expensive? I had to research this. I Googled ‘rarest materials’. Fine. Here is the game that prevents you from purchasing a Switch anywhere in the UK for less than £500. Does that land better?

    This unofficial sponsor of the pandemic lockdown spread like wildfire upon release, dominating gaming news feeds worldwide – and for good reason. At a time where everyone needed an escape, Animal Crossing: New Horizons provided you with your own desert island (unless you share a console, in which case you share an island. I’m not bitter.)

    The ability to roam around your own spot of paradise and decorate everything as you see fit without a care in the world is such a welcome premise. There is no pressure on you to complete any tasks once the island is finished – even that 1,000,000 bell debt you owe to Tom Nook isn’t entirely compulsory. He doesn’t have any ability to send round the debt collectors, but instead just passive-aggressively mentions it every time you hold a conversation with the greedy land owner. Just who does he think he is? I made this island. No me? Then no K.K Slider.

    Sorry. A bit off topic there.

    I would recommend to grab this game and play it as soon as you can, but with the current console shortage – that’s looking unlikely for a while. DO NOT play the mobile version as a substitute, becuase it is pure trash. Instead, why not try the next alternative…

    Stardew valley

    It’s so soothing to look at, just look at all that… organisation. Oof. Credit: Stadew Valley / ConcernedApe

    I will admit, with regret, that I could not ‘complete’ Stardew Valley. I attempted to play it at a time in my life where I was unable to commit the attention that this masterpiece deserves. Therefore, my farm has been abandoned – left to die in the winter, with the owner too ashamed to breathe new life into the soil. Sorry Grandpa.

    On the other hand, I know several people that have poured hours upon hours into this faming sim/relationship manager. After having nothing but positive comments about the game blasted at me over the years, and with my limited experience – I am putting full faith in my friends.

    Its pixelated charm is really addictive. The steady rejuvenation of your farm is extremely rewarding and the relationships you can build with residents of pelican town are sweet and lasting. Just in writing this, I’m almost uncomfortably tempted to dust off my long-forgotten tools and have another go at a simpler, 16-bit life.

    I’m not fishing again though – Not since Animal Crossing taught me how easy it can be. Fishing in this game is a chaotic nightmare.

    journey

    Ah the lovely, lovely memories. Credit: Journey / ThatGameCompany

    We need random social interaction more than anything right now, which is why Journey is currently the perfect stress reliever.

    The wordless storytelling is spectacular as you skate through the delightful dunes of a gorgeous, sand-filled world. The game allows your mind to invent the intricacies of the narrative as you uncover mysteries of a seemingly buried civilisation, whilst you traverse the unknown vastness with a completely anonymous stranger.

    It’s strange how a series of simple prompts and audio cues makes you feel connected to a faceless person as you try to overcome obstacles together. Despite not meeting a single person on my first playthrough of the game however, it still felt special. Traversing through this journey by myself gave me a very unique experience, feeling lost and alone and seeking somewhere to belong.

    I don’t want to talk too much about it, because it’s all about the experience. If it’s not something you’ve had the honour of enjoying, now is the time to try it – especially if you’ve just had a real sh*tty day.

    That’s it for this listicle. These are just a few suggestions for a nice way to clear your head whilst everything else is in chaos at the moment, but i’d love to hear any further ideas! Can’t have enough calm, relaxing games to play.

  • Quarantine Catch-Up: Greedfall

    Quarantine Catch-Up: Greedfall

    Like a lot of fellow gamers during this seemingly apocalyptic year, I’m attempting to dive into some form of escapism at every waking opportunity. I am constantly scratching around for any games I might’ve missed or forgotten about back when times were less… ‘corona virus-y’. Alongside this I am forever attempting to fill a deep and cavernous RPG void that The Witcher 3 has apparently left me scarred with. 

    The combination of these events has catapulted me, screaming and flailing towards the cold, awkward embrace of GreedFall.

    I’ve always been intrigued about the title since its reveal in 2017. The initial narrative concepts were interesting and unique, whilst existing in a medieval fantasy world that I had been craving for quite a while – something that extremely sporadic Dungeons & Dragons sessions were unfortunately unable to satisfy. 

    GreedFall Teaser, 2017

    I’ve sunk just over 30 hours into the game now, and I’m starting to get worried. I’m really struggling to get invested in anything the charmingly named protagonist ‘De Sardet’ wants or desires. I don’t enjoy the character I’m playing, and enjoy the almost incestuous relationship with their cousin even less.

    The main narrative drive concerning the Black Plague-like ‘Malichor’ has failed to give me any motivation – largely due to the fact that I’ve seen a grand total of two people affected with the ’terrifying’ disease. So please excuse me if I do not feel threatened by its growth or existence. At the same time I also need to try and keep all the different factions that are currently occupying a tiny island happy, a seemingly mammoth task. Yet so far the faintest favour for a nation sees them beam from ear to ear at me. 

    All I know for certain is that I hate the overzealous religious nation known as Thélème. I do not care what happens to them. They burned a pretty island creature in front of me, so as far as I’m concerned they can all suffer the same fate. 

    This is the beautiful creature those bastards murdered. Credit: GreedFall/Spiders

    GreedFall’s initial comparisons to series such as DragonAge and The Witcher were what attracted me to the title. However, it feels like a video game from a previous generation, very reminiscent of late 2000’s Bioware titles. Don’t get me wrong, as someone that has played every possible iteration of Skyrim’s various ports, I love to experience that sweet, sweet nostalgia. But it feels kind of weird when that familiar feeling is attached to something brand new. 

    All that’s keeping me going right now are the extremely charming companion quests. Building relationships with a varied roster of characters has always been a big draw for me in video games, and it’s something that this title does quite well. It makes me almost forgive said companions for using the same one line of dialogue in every. single. f&#*ing. fight. The words “things are about to get dicey,” spouted by the gravelly-toned Kurt, are now eternally and painfully etched into my brain. 

    The combat itself is actually very entertaining, and probably tops my list of enjoyable things to do on the mystical island of Teer Fradee. I will actively seek out skirmishes instead of avoiding them, just to watch the protagonist dodge and dart around – leaving traps in her path before blasting baddies with a big blunderbuss. 

    I also think it’s very aesthetically pleasing in a lot of areas. The character and clothing art styles both fit in with the environment whilst simultaneously standing out, keeping customisation fresh. The environmentally inspired, and sometimes Lovecraftian, creatures are as fascinating as they are dangerous. The cityscapes are well thought out in their organisation whilst remaining stunning backdrops along the horizon. In many ways it does overcome many ‘AA’ expectations that were initially set, which must be what made it stand out at launch.

    In places, this game is stunning Credit: GreedFall/Spiders

    To contrast this however, the visually pleasing world doesn’t feel lived in. The NPCs really do feel like moving mannequins, placed around you in an attempt to build some sort of illusion. The sneaking mechanics are primitive. The voice acting, whilst good on most occasions, is awful in others. It’s usually easy to overlook, but when the game seemingly consists of 80% talking – the inconsistencies are going to start to grate. I’m repeatedly taken out of the moment by all these minor issues and that goes against exactly what I’m looking for at the moment. I need to get lost within something and be completely absorbed by the experience.

    I am TRYING to enjoy it, and that’s not really something I want to do. I think the only reason I’m persisting is the combination of furlough-induced free time plus the tirade of positive reviews the game received upon launch. I keep telling myself in desperation: “Maybe I haven’t got to the best part yet?”. Maybe I haven’t. I’ve repeated a very typical trope of mine which is to hoover up every single possible side quest before progressing with the main – so, finding that Malichor cure has taken a bit of a backseat. Maybe this is why I haven’t felt any weight from the decisions I’ve made so far, but I’m not too hopeful about that changing any time soon. 

    For me, it’s a bit too much in ‘the middle’. Let me explain that a bit less terribly: It’s not quite an indie game, but also doesn’t slip into the category of a typical ‘AAA’ title. Personally, that took away the charm usually generated by either of these two extremes. I think maybe I’ve been spoiled a little with the quality of some of the RPGs that have graced my consoles in the last decade, or maybe there are just very specific elements that draw me into these types of games. It is in no way a bad game – I suppose it’s just not the game I’m looking for right now. 

    Oh, and the capes are really cool. Turns out that is very important to me.

    I’m gonna keep going with this one, maybe it’ll grow on me. Credit: GreedFall/Spiders